![]() ![]() Instead, you must use the appropriate OpenGL functions, such as glReadPixels, to read the frame buffer into system memory. Maya, a high-end photo realistic 3D animation system, and Quake III, one of the most popular first-person shooter games available today, are two examples of cutting-edge OpenGL programs that have been ported to Apple’s implementations of OpenGL.īe aware that OpenGL does not allow direct access to any of its frame buffers. If your application supports OpenGL, you should have no problem porting your OpenGL code to Mac OS X. Depending on the graphics acceleration hardware installed, Mac OS X provides full support for OpenGL 3D v1.3 (OpenGL v1.2 for Mac OS X v10.1x and earlier). 3D graphics are integral to many game, animation, and modeling products, and Mac OS X provides top-quality support for 3D in the form of the cross-platform OpenGL graphics environment. ![]()
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